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Adds a bezier element to the current temporary path
Source position: line 0
public procedure TvVectorialPage.AddBezierToPath( |
AX1: Double; |
AY1: Double; |
AX2: Double; |
AY2: Double; |
AX3: Double; |
AY3: Double |
); overload; |
AX1: Double; |
AY1: Double; |
AZ1: Double; |
AX2: Double; |
AY2: Double; |
AZ2: Double; |
AX3: Double; |
AY3: Double; |
AZ3: Double |
); overload; |
AX1 |
|
The X coordinate of the first control point of the Bézier |
AY1 |
|
The Y coordinate of the first control point of the Bézier |
AX2 |
|
The X coordinate of the second control point of the Bézier |
AY2 |
|
The Y coordinate of the second control point of the Bézier |
AX3 |
|
The X coordinate of the destination point of the Bézier |
AY3 |
|
The Y coordinate of the destination point of the Bézier |
AX1 |
|
The X coordinate of the first control point of the Bézier |
AY1 |
|
The Y coordinate of the first control point of the Bézier |
AZ1 |
|
The Z coordinate of the first control point of the Bézier |
AX2 |
|
The X coordinate of the second control point of the Bézier |
AY2 |
|
The Y coordinate of the second control point of the Bézier |
AZ2 |
|
The Z coordinate of the second control point of the Bézier |
AX3 |
|
The X coordinate of the destination point of the Bézier |
AY3 |
|
The Y coordinate of the destination point of the Bézier |
AZ3 |
|
The Z coordinate of the destination point of the Bézier |
Adds a bezier element to the current temporary path. It starts where the previous element ended and it goes throw the control points [AX1, AY1] and [AX2, AY2] and ends in [AX3, AY3].
StartPath |
EndPath |