[Overview][Constants][Types][Classes][Procedures and functions][Variables][Index] Reference for unit 'fpvectorial' (#fcl)

TvVectorialPage.AddBezierToPath

Adds a bezier element to the current temporary path

Declaration

Source position: line 0

public procedure TvVectorialPage.AddBezierToPath(

  AX1: Double;

  AY1: Double;

  AX2: Double;

  AY2: Double;

  AX3: Double;

  AY3: Double

); overload;

procedure TvVectorialPage.AddBezierToPath(

  AX1: Double;

  AY1: Double;

  AZ1: Double;

  AX2: Double;

  AY2: Double;

  AZ2: Double;

  AX3: Double;

  AY3: Double;

  AZ3: Double

); overload;

Arguments

AX1

  

The X coordinate of the first control point of the Bézier

AY1

  

The Y coordinate of the first control point of the Bézier

AX2

  

The X coordinate of the second control point of the Bézier

AY2

  

The Y coordinate of the second control point of the Bézier

AX3

  

The X coordinate of the destination point of the Bézier

AY3

  

The Y coordinate of the destination point of the Bézier

Arguments

AX1

  

The X coordinate of the first control point of the Bézier

AY1

  

The Y coordinate of the first control point of the Bézier

AZ1

  

The Z coordinate of the first control point of the Bézier

AX2

  

The X coordinate of the second control point of the Bézier

AY2

  

The Y coordinate of the second control point of the Bézier

AZ2

  

The Z coordinate of the second control point of the Bézier

AX3

  

The X coordinate of the destination point of the Bézier

AY3

  

The Y coordinate of the destination point of the Bézier

AZ3

  

The Z coordinate of the destination point of the Bézier

Description

Adds a bezier element to the current temporary path. It starts where the previous element ended and it goes throw the control points [AX1, AY1] and [AX2, AY2] and ends in [AX3, AY3].

See also

StartPath

EndPath


Documentation generated on: Oct 09 2011